package com.demo.androidgame.samgukji_hit;

import com.demo.androidgame.fx.DynamicGameObject;

public class MusicUnit extends DynamicGameObject{

	public static final float MUSICUNIT_WIDTH = 98;
	public static final float MUSICUNIT_HEIGHT = 74;
	
	float musicUnitStateTime;
	
	
	public MusicUnit(float x, float y) {
		super(x, y, MUSICUNIT_WIDTH, MUSICUNIT_HEIGHT);
		
		musicUnitStateTime = 0;
	}
	
	public void update(float deltaTime){
		musicUnitStateTime += deltaTime;
	}

}
